DARK
2Fire Reaper
ATK:
700
DEF:
500
View:
2720
A reaper with a flaming arrow that burns an enemy to a crisp.
Fire Reaper — Power Evaluation
Final Score: 46 ± 6 · Confidence: Medium
- Intrinsic: 48 · Deck: 45 · Meta: provisional
- Primary role: Material body / Normal · Secondary: Utility
Why it scores here
Fire Reaper is a vanilla Level 2 DARK Zombie Normal Monster: its text is flavor only, with no effect to activate, so it converts nothing beyond its body. Its score comes from being a reliably summonable, cheap, 1-copy body that can serve as Level 2 material, and it is not inflated by its 2/700/500 stats or its page view count. Deck presence in 6 recent decks across 3 archetypes confirms it is a real, low-cost filler, but there is no combo evidence showing it converting into a board, so combo and interaction scores stay near zero.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Normal Monster with no search or second-card requirement, so it is always summonable, but it is a plain body with no searcher route in evidence (inferred from text; decks show 1 copy each across 6 decks). |
| Combo & Conversion | 15 | No recorded combos and the text has no effect, so it does nothing beyond its own body (verified from card text; combos_evidence total_combos = 0). |
| Resource Economy | 20 | No draw, search, banish, or recursion, and it costs a card to summon with no return (verified from card text). |
| Effect & Interaction | 0 | No effect, so no negation, removal, or hand-trap reach (verified from card text). |
| Material Utility | 45 | A Level 2 DARK Zombie is clean but generic Synchro/Xyz fodder, and it stays usable as material because it has no effect to be negated (inferred from text and stats, not from combo data). |
| Resilience & Flexibility | 50 | Having no effect means it cannot be negated, but it is a single body with no redundancy or multi-zone value and is exposed to any removal (inferred from text). |
| Deck-Building Efficiency | 85 | One copy per deck, no garnet, lock, or restriction, and no banlist token (verified from decks_evidence and data_gaps). |
Calculation
Weight profile: Material body / Normal primary role (single role, no secondary blend). Intrinsic ≈ 48, Deck ≈ 45, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cheap, single-copy body with no restriction to run
- Clean Level 2 DARK Zombie material that survives any effect negation
- Appears across 3 archetypes (Book Of, Dark Magician, Hole), so it fits multiple homes
Weaknesses
- No effect text, so no combo, interaction, or card-advantage contribution
- No combo evidence showing it converting into a board
- Low replaceability value: other Level 2 monsters can fill the same material slot
- Dies to any removal with no follow-up
Counters / choke points
- Any removal or mass-destruction effect (it has no protection)
- Opponents rarely need to answer it specifically, since it has no effect to stop
Best use
Material body / Normal. Decks: Dark Magician, Book Of, Hole. Suggested copies: 1.
Evidence & gaps
- Verified: Vanilla Normal Monster with no effect text (card text); Level 2 DARK Zombie, ATK 700 / DEF 500 (card data); Appears in 6 of 6 sampled decks at 1 copy each (decks_evidence); Zero recorded combo appearances (combos_evidence)
- Observed: Spread across 3 archetypes: Book Of, Dark Magician, Hole (decks_evidence); Co-occurs with 15 partners in 100% of its decks, all of them staples (decks_evidence top_partners)
- Inferred: Material body role: a Level 2 non-effect body is usable as Synchro/Xyz material (text and stats); Fills a Level 2 material slot that other cards could also fill (inference from text)
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






